I think this is a case of the dev team not having enough time to optimise everything. If Breath of the Wild can run on a Switch with none of these issues, then Violet should also be able to. ![]() I don’t wanna undersell the poor graphics. I love this world being in it makes me happy, and that’s the art side. Everything feels like a dreamy version of Spain with bright colours, beautiful spacious buildings with light brickwork and tiles and bright, vivid painted colours everywhere. The technical side of how this game looks is appalling. I’ve argued for years that a good art style can shine through bad graphics, and this is a good example. But I don’t think the game is ugly overall. Pokémon Scarlet and Violet are graphically awful. There are jaggy models all over the place. The textures for the ground and certain buildings are very often low quality. The framerate will often drop from 30 to around 15-20 when there are more than a few Pokémon or NPCs on screen. NPCs in the foreground often run with skipped frames, making them look like cheap motion capture. Significant pop-in is constant inside buildings and in the open world. This saves so much time when just trying to grind up a few levels for whatever reason. If your pocket monster is strong enough, either in level or type advantage, it will defeat the wild Pokémon, and your team will gain the EXP from the battle. So you let a Pokémon out of their ball to run alongside you with R, then you can also command them to fight wild Pokémon by tapping R while facing the wild Pokémon. What feels like a step forward is the auto battles that your Pokémon can now do. You have to fight any Pokémon you want to catch, and it feels like a step backwards. This would have a chance to catch them without needing a battle, and it felt amazing. In Arceus, you could use long grass and slow movement to sneak up on wild Pokémon and then throw a Pokéball at them while they were eating, sleeping or facing away from you. The thing that’s missing from Arceus that I wish was still here is the ability to capture wild Pokémon without battling them. The entire map is an open world now, similar to Arceus, but you have the gyms and trainers from Sword and Shield. The gameplay is a mix between Legends Arceus and Sword and Shield. The freedom is fantastic compared to older games in the series it feels so liberating! Certain ones are closer to the starting town so most players will do those first, but nothing’s stopping you from heading out to the furthest away gym, star base or titan and taking them on. This also goes with the team star bases you need to dismantle and the titan Pokémon you need to take on. There is no order you need to complete these gyms, do them as you wish. The difference here is that you can travel to any town on the map right after you finish the game’s intro section. If you beat them, then you get a gym badge. These are bosses that specialise in a specific type of Pokémon. After you’ve finished, you will have to fight the gym leader. These little minigames must be completed before taking on the gym leader. You arrive in a town, find the gym building, talk to the receptionist inside, and they will tell you where to go for the gym challenge. These work similarly to how they did in Sword and Shield. Unlike any other mainline Pokémon game before it, you can now tackle the three paths to progression in any order you want. ![]() Let’s split this up into a few bullet points. ![]() I’m not so sure that I think it's better than Arceus. So what do I think after my first day with the game? I love it I do have issues with it, but I think it’s the Pokémon game I’ve wanted for years, and it’s an almost perfect continuation of what Arceus did in January. I’ve got my first gym badge, taken down one titan, and defeated one gang base. ![]() You have the traditional Gym badges to collect, the unruly gang to shut down and the titan Pokémon to battle. I’ve put a few hours into Pokémon Violet, about 7-8 hours.
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